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No Coding VR Game Development
Getting Setup
Installing Unity Game Development Engine (3:01)
Getting Free Assets (3d Objects, Sounds, Materials and more... ) (5:48)
Installing Playmaker Visual Scripting Solution (4:13)
Introduction to Unity (Planning Our First Level)
Unity Controls and Windows (5:14)
Primitives and Whiteboxing (Layout) Our First Level (13:27)
Adding Materials to Our Scene (5:26)
Third Person Controller (14:50)
Background Music and Ambient Noise (6:33)
Colliders and Rigidbodies (3:40)
Introduction to Playmaker
Hello World! (Lets Make Something) - Triggering Sounds (19:32)
States, Actions and Events Made Easy (27:55)
Collision Events - Bumping Into Objects (3:05)
Tagging Gameobjects in Unity (3:05)
Timers - Adding Pressure to the Scene (24:35)
Game Over - Running Out of Time (16:18)
Creating Your First Menu - Pause Game Menu (26:43)
Picking Up Keys - Learning how to use Bool Variables (12:49)
Adding Pizzazz - Triggering Particle Effects in Unity (9:10)
Real World Time Clock for In Game Immersion
Getting Ready for VR - Building a Scene
Forking Our Project for VR (3:46)
Maping Out a Small Scene (14:32)
Introduction to Basic Lighting (15:59)
Installing & Setting Up VRTK (Virtual Reality Tool Kit) (5:54)
Correcting Lighting Issues (9:50)
Adding a Roof & Props to Our First Room (7:35)
Adding Game Enemies
Getting Character Model and Animations from Online (Mixamo) (8:23)
Introduction to Mecanim (Animation State Machine) for Unity (14:39)
Blend Trees for Smooth Controller Movement (21:18)
Navmesh Pathfinding for Intelligent Character Movement (13:27)
Tying Together Pathfinding and Animation (11:15)
Enemy AI
An Introduction To Planning Enemy AI (3:45)
AI Sensors for Detecting - Range, Field of View & Line of Sight (30:43)
Enemy Kill Zone! (3:27)
Creating an AI Brain, aka the AI Manager (17:54)
AI Movement Part 1 - Following Waypoints (16:43)
AI Movement Part 2 - Following the Player (12:18)
Attack Mode! Getting the enemy ready to hit.
Attack Mode - Getting the Enemy Ready to Hit (3:27)
Advanced VR
Enemy Footstep Sounds (13:37)
Optimizing - Implementing Object Pooling (38:36)
Blend Trees for Smooth Controller Movement
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